using UnityEngine;

public class RandomFallingObjectEnabler : MonoBehaviour
{
	public FallingObject[] prefabs;

	private void Start()
	{
		FallingObject fallingObject = UnityEngine.Object.Instantiate(prefabs[Random.Range(0, prefabs.Length)], base.transform);
		fallingObject.transform.localPosition = Vector3.zero;
		fallingObject.transform.localRotation = Quaternion.identity;
	}
}
